Long Night of Science 2026
On June 6, 2026, Berlin will once again host the Long Night of Science (LNDW). From 5:00 PM to midnight, numerous scientific and science-related institutions in Berlin will open their doors to the public. The ECDF will be participating again this year and will present various projects related to digitization research.
Tickets and further information are available //here. The venue is fully accessible.
Projects:
Application Samples for Mechanically Recycled Electronic Textiles
The study focuses on the mechanical recycling of electrically conductive textiles. In this process, the textile surfaces are broken down to the fiber level and processed into nonwovens. Starting from highly conductive textiles, the recycling process produces textile surfaces with medium and lower conductivity, for which various applications are developed, such as conductive tracks and sensors. The study promotes the reuse of valuable resources and was carried out as part of the STELEC project, funded by the Horizon Europe Pathfinder program. Suitable for ages 10 and up.
Room 006/Micro Factory
Information Management – Making Research Findings Openly Accessible and Reusable
Information Management explores the role of digital research and information infrastructures in science in the context of digital transformation. The group at the Institute of Library and Information Science (IBI) at Humboldt-Universität zu Berlin is investigating how research results can be organized and made openly accessible and reused in the long term – in the sense of open science. Visitors will have the opportunity to explore research in the context of open knowledge practices with the help of an animated research puzzle. Suitable for ages 10 and up.
Room 009
Smart Home? Smart Water! AI- and Edge-Based Water Use Insights at your Fingertips!
Ever wondered how one can automatically learn how much water their shower or dishwasher actually uses, leveraging real-time data and Artificial Intelligence (AI)? Our cutting-edge, hands-on water testing facility brings smart water monitoring to life! Using AI and real-time edge computing, we break down household water use, providing an automated and privacy-compliant solution. This system works on-site to classify water activities! Join us to see how technology is making water conservation effortless, supporting communities to save water while keeping control of their data. Ages 10 and up.
Foyer
Who wants to be a MillionAIre?
Artificial intelligence has long been part of our everyday lives—for many, it has already replaced Google when it comes to knowledge questions. But do ChatGPT & Co. make us all smarter, or do we run the risk of being misled by incorrect answers? You can try it out for yourself at the Digital Service Engineering department's booth: Take part in an interactive quiz, solve tricky tasks together with an AI chatbot, and compare your performance with other visitors. Experience firsthand how humans and AI work together – and how well you can master this interaction. Suitable for ages 10 and up.
Foyer
Technologies of Touch
Technologies of Touch investigates both historical and contemporary forms of physical and interpersonal touch in musical performances — developing novel wearable technologies in the process and making sensory communication accessible for research and artistic communities. The results will develop new views for the design of future touch technologies, particularly in the areas of social interaction, inclusion, and digital culture. Using music as a starting point, the project sets out to provide a deeper understanding of the significance of touch in today's society.
Room 006/Micro Factory
Politics of Design – Per/Forming Critique
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. But from biased machine learning to surveillance capitalism and digital colonialism – what power structures are implicitly and covertly being embedded into these technologies? The exhibition displays critical design and performative works developed in the framework studio classes by ECDF Professors Michelle Christensen (ECDF/TU Berlin) and Florian Conradi (ECDF/FU Berlin/ metaLAB(at)Berlin).
Foyer
Bio-Inspired Robotic Vision
How do robots orient themselves when everything is in motion? Animals can do this very well – with a highly sensitive visual apparatus. Novel event cameras use sensor technology borrowed from the animal world. Instead of registering entire images, they only register changes in light, in each pixel individually, with millisecond precision. But registering changes does not mean recognizing movement. And that's exactly what technical systems need – from autonomous driving to production lines. We research methods and algorithms to help machines learn to see motion. Suitable for ages 12 and up.
Room 005
Future Security Lab – Hands-On Security Research
What does the future of security look like? Climate change, surveillance, resilient cities: The Future Security Lab at the ECDF presents current security research projects in a clear and innovative way. Interactive scenarios invite visitors to participate. The project "Future Security Lab of the Forschungsforum Öffentliche Sicherheit" of Freie Universität Berlin is funded by the BMBF. Suitable for ages 5 and up.
Rooms 007 and 008
SimRa – More Safety in Cycling with the Help of Your Smartphone
The number of cyclists killed in accidents in Berlin remains high. The SimRa (Safety in Cycling) research project aims to make bicycle use safer. With the help of a smartphone app, data on near misses can be easily collected and categorized. The data collected in the project will be evaluated together with partners such as urban and regional planning, in order to achieve sustainable changes. At LNDW, visitors can try out the app on site, register as a tester, and use a model to identify particularly affected areas. Suitable for ages 6 and up.
Room 009
The Archive of Subtle Discouragement – Barriers in Computer Science & How to Overcome Them
“You know that's a lot of math, right?” It's often well-intentioned statements like this that influence girls and women to pursue computer science—or not. A study (acatech, 2015) shows that 38% of female students who decided against technical education cited discouragement from their social environment as the reason. The archive offers women and girls a space to make these experiences visible. At the same time, it shows what encouraged them or what they would have liked to hear in order to promote cultural change in computer science.
Room 009
Quantum Escape Challenge – Free Yourself from the Escape Room with Quantum Technologies
Quantum technologies promise an exciting future. We take you to a world where secure communication, solutions to previously unsolvable computing problems, and super accurate measurements are a reality. In our Escape Room, you can explore the lab together, find hidden clues, and solve exciting puzzles. Will you manage to activate the quantum computer? No idea what a quantum computer is? No problem! Come by for 30-40 minutes and become a real quantum expert in a group of 3-4 people.
Room 004
Register now
Contact Person
Tim Kawalun